Shop More Submit  Join Login
About Digital Art / Hobbyist Member E46938Male/United States Group :iconanthrohub: AnthroHub
 
Recent Activity
Deviant for 1 Year
Needs Premium Membership
Statistics 1,045 Deviations 4,333 Comments 10,363 Pageviews

Newest Deviations

Favourites

Activity


Teplin by E46938
Teplin
Another one to add to the Overseer collection.
Loading...
(I don't know alot about physics, but i do know the basic stuff)
The dahl favor the idea of firing projectiles without any explosive or volatile substances. They have perfected the style of magnetic acceleration, kinetic acceleration, and energy acceleration.
These three types are utilized in their weapons. Energy acceleration is unique, it launches concentrated masses of energy as projectiles. This allows them to manipulate the type of projectile fired from the weapon. There are three known energy projectiles. Ion, Beam, and Plasma. Ion weapons are used to critically damage electronics or computer systems, its also very affective against shielding and small vehicles.
Beam weapons are mainly melee weapons like beam swords. But they are also utilized in cannons, special massive guns mounted on turrets on only selected crafts. The gun itself is a giant amplifier, the barrel itself has a series of magnifying lenses used to boost the range and damage of the lazer. Beam weapons are great for cutting down fighters, small vegicles, small to medium targets (like missiles or torpedoes), and are great for cutting up thin armor. But since these weapons are a continuos lazer, they soak up alot of energy and are not very affective against large, heavily armored targets. But with a special modifier, the burn trail of the lazer can cause the matter its burned to become so unstable it explodes, causing catastrophic collateral damage.
Plasma weapons are unique, these weapons can manipulate its projectiles to take forms when shot. Its quite malleable for a energy substance. This requires lots of power and dahl blood. Dahlmorian blood has a chamical in the plasma that when extracted can become fuel for their plasma weapons.
The plasma weapon can do very devestating damage to living creatures and armor. The substance will stick and burn like napalm and will burn through at max three to five inches of metal, given what type of metal the target is. The damage is corrosive, and also painful if on bare flesh or clothing.
The way it works is that the blood extracted frommthe user, runs through a process called saturation, the blood is mixed with chemicals and super charged with electricity to activate the plasma, it is then loaded into the weapon system and can be manipulated to desired given projectiles.
Its a more complex process but thats as simple as i can put it.

Next is magnetic acceleration. These are found mounted on ships in turrets. They fire shells using a intense magnetic pulse that will fire the shell at high speeds. This only works in space since there is little to no obstacles to counter act the shell. Also, the barrels have spiral engraves to cause te shell to rapidly spin amongst launch. And since the speed of the shell isn't slowed, the penetration rate is quite high. The lowest penetration rating currently goes at 159in. The highest rating is roughly about 1978in at max.
The penetration ratings have to be high since the armor on the dahl ships are quite thick. And if their own weapons can't take down their heavily armord ships, then that means they have to make new guns with a higher rating.
Most common guns are the MAC variants.
Kinetic acceleration is the strongest in their arsenal. Its used in every high powered gun the dahl have. The most famous are the KAC guns. These guns can tear through at max record of twenty meters of armor. These high powered guns can excede their max penetration record if altered or moded. The guns fire special high velocity shells that aid in penetration. The gun uses a special mechenisim that would seem like a MAC on steroids. The spiral engraved barrel also has special accelerators that amplifies its speed. These guns are the flag ship of dahl weaponry. They can use any type of ammo that can be compatible with KAC guns. The biggest KAC gun can fire rounds as big as the apollo space rocket cut in half. These large shells can have a nuclear,  atomic, or anti-matter payloads that deal devastating damage.
The energy intake of all these weapons is massive. It would require six nuclear reactors to fire a single round out of the smallest KAC. But dahl have no problem with power intake with their weapon systems since the reactors they have, has a major pwer output that can overload their systems and even meltdown of not used up.

KAC guns are the biggest, and with the highest penetration rating. MAC guns are fast, efficiant, and reliable with a low power intake. EAC guns have a high poser intake, low damage output without modifiers, and are very expensive to fabricate. But they have special roles that only they can play in.
Helix by E46938
Helix
Another random character.
Its name is Helix and is rather simmilar to Point.
Loading...
Vincen continuea to tred the long dark hallway. Remembering a bit of the layout from when he first arived, he heads to a central tram station not too far from where he is now. But along halfway of his journy, Tufflie jumps out of vincens backpack and lands onto the ground. Vincen lauses to see where the ferret like creature whent, but couldn't see where it ran off to. Vincen is now alone again, but he continues making his way to the tram station. The tram cars have their own power supply, and can run just fine with out the stations main power grid.  

As he reached the tram station, the main doors were shut. He was unable to enter the area without restoring the power to the main doors. But just as luck was on his side once more, he see's the door panel pried open and cables pouring out the opening. Vincen follows the cables a couple rooms down where the station is. He see's a portable generator hooked up to the wires and cables, if vincen gets the power on, he can eneter the trams and can head to opperations.

He grabs the long wrench and places it on the bold on the generator. He begins to forcefully crank the bolt to get the generator going. After a few cranks, the generator powers up. The engine roaring as the lights in the room come back on and he can hear the doors open. With no delay, he heads back to the tram in haste.
He quickly heads to the only intact tram and boards it. With a push of the button he heads off to opperations. But the sound of the generator has attracted the pack of creatures that are trying to hunt him down, they begin to follow the sound of the tram.

Vincen takes a seat and rests with relief knowing that as soon as he reaches opperations, he can finally look into what has happened. As the tram heads down the rail at a moderate speed, the rail colapses. The structure underneath was weak and collapsed. The tram heads down the broken rail and falls, vincen tries to pry open the doors. As soon as the open he leaps out the car and grabs a hold of a hanging cable. He wraps the cable around his arm as he hangs over a steep pit created by the tram car. Moments later the tram hits a strong reinforced area and crushes its own power supply, it soon explodes and the force hurles vincen off the cable and down into the pit!
As vincen pulls the locking mechanism closed on the door, he takes a quick look around to see what place he's lock him self into. The room was quite large, the label on top of the door mantel inside and outside was labeled "Bio medical contaimnent storage" since he was still close to medical.
The room was well lit, but the glass storage rooms where shartered, and all the mini cylindrical storage devises where empty.
There was only one intact storage room, it was labeled "Project-90528". He walked up to the glass and looked closely to see what was inside. He saw a small little creature, it had a red streak on its back and was in restraints holding it to a pedestal, its face muzzled.
Vincen felt sympathy for the little animal, but there was no way to free the creature.

Moments later, the screeches of what ever was outside the room has faded. But vincen waited a little bit longer just incase those things come back. With vincen isolated in a storage room, he began to rumage around to see what he can find that can help him. He found in a container a cutting tool, and a gas mask built for his kind. The cutter tool was badly damaged, so vincen had to leave it behind before he opens the door and ventures off.

As he approached the storage room of 90528, its eye's opened and looked at vinen. They stared at him for some time, then closed shut. Vincen decided to free the creature. He takes a long slim metal panel and prys the door to the room open. Several seconds of applied force, the door brakes, and slides open. He enetre the room and starts to undo the restraints, as he does so the little animal wakes up again and looks around not knowing what is happening. Vincen has gotten most of the restraints off except the collar piece. Its tethered to the pedistal by a metalic cord, and the collar can't be undone without a key.
But as soon as he see's the key hole on the collar, he remembers seeing a key in a box near the storage room.
As he goes to get the key, the animal stands, stretching its limbs and walks off the pedistal. It falls and gets snaged on the collar. Vincen gets the key and makes his way to the room, but when he got there he see's the animal sweying slowly side to side as it choked on the collar. He quickly unlocks the metal ring and holds the animal.
The animal opens its eyes and looks at vincen once more. The animal was just stunned crom the fall.

He lays the animal on the floor and nudges it to move on. The small creature however approached his foot and sat, still starin at vincen. Curious on what the creature is, he looks around for the classification file, but all he could find was a note with a picture of the animal, the animals name was Tufflie and was classified as a cross species breed of percilian and pulb. Encoraged by the stubbornness of Tufflie, he picks it up and puts it in his back pack since it can fit inside.

He exits the room and enters the dark hall way. No sign of the creatures. He begins to carefuly make his way through residential to get to opperations. Maybe there he can get some good tools, and maybe find something that will tell him what happened.
(I don't know alot about physics, but i do know the basic stuff)
The dahl favor the idea of firing projectiles without any explosive or volatile substances. They have perfected the style of magnetic acceleration, kinetic acceleration, and energy acceleration.
These three types are utilized in their weapons. Energy acceleration is unique, it launches concentrated masses of energy as projectiles. This allows them to manipulate the type of projectile fired from the weapon. There are three known energy projectiles. Ion, Beam, and Plasma. Ion weapons are used to critically damage electronics or computer systems, its also very affective against shielding and small vehicles.
Beam weapons are mainly melee weapons like beam swords. But they are also utilized in cannons, special massive guns mounted on turrets on only selected crafts. The gun itself is a giant amplifier, the barrel itself has a series of magnifying lenses used to boost the range and damage of the lazer. Beam weapons are great for cutting down fighters, small vegicles, small to medium targets (like missiles or torpedoes), and are great for cutting up thin armor. But since these weapons are a continuos lazer, they soak up alot of energy and are not very affective against large, heavily armored targets. But with a special modifier, the burn trail of the lazer can cause the matter its burned to become so unstable it explodes, causing catastrophic collateral damage.
Plasma weapons are unique, these weapons can manipulate its projectiles to take forms when shot. Its quite malleable for a energy substance. This requires lots of power and dahl blood. Dahlmorian blood has a chamical in the plasma that when extracted can become fuel for their plasma weapons.
The plasma weapon can do very devestating damage to living creatures and armor. The substance will stick and burn like napalm and will burn through at max three to five inches of metal, given what type of metal the target is. The damage is corrosive, and also painful if on bare flesh or clothing.
The way it works is that the blood extracted frommthe user, runs through a process called saturation, the blood is mixed with chemicals and super charged with electricity to activate the plasma, it is then loaded into the weapon system and can be manipulated to desired given projectiles.
Its a more complex process but thats as simple as i can put it.

Next is magnetic acceleration. These are found mounted on ships in turrets. They fire shells using a intense magnetic pulse that will fire the shell at high speeds. This only works in space since there is little to no obstacles to counter act the shell. Also, the barrels have spiral engraves to cause te shell to rapidly spin amongst launch. And since the speed of the shell isn't slowed, the penetration rate is quite high. The lowest penetration rating currently goes at 159in. The highest rating is roughly about 1978in at max.
The penetration ratings have to be high since the armor on the dahl ships are quite thick. And if their own weapons can't take down their heavily armord ships, then that means they have to make new guns with a higher rating.
Most common guns are the MAC variants.
Kinetic acceleration is the strongest in their arsenal. Its used in every high powered gun the dahl have. The most famous are the KAC guns. These guns can tear through at max record of twenty meters of armor. These high powered guns can excede their max penetration record if altered or moded. The guns fire special high velocity shells that aid in penetration. The gun uses a special mechenisim that would seem like a MAC on steroids. The spiral engraved barrel also has special accelerators that amplifies its speed. These guns are the flag ship of dahl weaponry. They can use any type of ammo that can be compatible with KAC guns. The biggest KAC gun can fire rounds as big as the apollo space rocket cut in half. These large shells can have a nuclear,  atomic, or anti-matter payloads that deal devastating damage.
The energy intake of all these weapons is massive. It would require six nuclear reactors to fire a single round out of the smallest KAC. But dahl have no problem with power intake with their weapon systems since the reactors they have, has a major pwer output that can overload their systems and even meltdown of not used up.

KAC guns are the biggest, and with the highest penetration rating. MAC guns are fast, efficiant, and reliable with a low power intake. EAC guns have a high poser intake, low damage output without modifiers, and are very expensive to fabricate. But they have special roles that only they can play in.

deviantID

E46938's Profile Picture
E46938
E46938
Artist | Hobbyist | Digital Art
United States
Hello, and welcome to my page.

My name is E46938, or E4 for short.

I like to draw, and write stories. I also enjoy sharing ideas with people.

I mainly draw a closed species of mine called dahlmorians. And i mainly write info about their species. I won't take requests since it takes me too long, and same goes for commissions. I will and may accept art trades though, if you like you can note me. But i will only draw anthro creatures, but not humans for some reason.

I enjoy role playing. Especially with intriguing characters. If you want to rp with me, send me a note with the details.


If you want to get to know me better, you can contact me through skype, steam, email (i don't go on my email much), or Xbox360. Just note me with details. Also, just know that i probably won't accept your contact invitation or request if i don't know you that well here on DA.

Well i think that sums it up i guess. Thanks for reading
Interests

AdCast - Ads from the Community

×

Comments


Add a Comment:
 
:iconshadoweclipex:
ShadowEclipex Featured By Owner 1 day ago  Hobbyist Traditional Artist
:iconbegplz::squee: I thank thee ever so much for the Watch!!~ :squee::icondragonwant:
Reply
:icone46938:
E46938 Featured By Owner 1 day ago  Hobbyist Digital Artist
No probman ^^
Reply
:iconshadoweclipex:
ShadowEclipex Featured By Owner 1 day ago  Hobbyist Traditional Artist
^w^
Reply
:iconmetachrisp:
MetaChrisp Featured By Owner 2 days ago  Student Digital Artist
wheres the comic????
Reply
:icone46938:
E46938 Featured By Owner 1 day ago  Hobbyist Digital Artist
The comic pages are currently unavailable and are put on hold. But if you want to read up on the story you can check my journals named Chronos Ch.2 if you like.
Reply
:iconpiperdraws:
PiperDraws Featured By Owner 5 days ago  Hobbyist General Artist
Thanks for the :devwatch: 
Reply
:icone46938:
E46938 Featured By Owner 5 days ago  Hobbyist Digital Artist
No problem ^^
Reply
:iconginopinoy:
GinoPinoy Featured By Owner 6 days ago  Student Digital Artist
thank you man for the stalk XD
Reply
:icone46938:
E46938 Featured By Owner 6 days ago  Hobbyist Digital Artist
No problem man ^^
I enjoy giving people i come across deviant watches.
Reply
:iconkoshizu:
Koshizu Featured By Owner 6 days ago
Thanks for the +devWatch!
Reply
Add a Comment: