Im redoing the chronos story. Everything about chronos before this journal are now null and no longer valid.
was the first ever DSRS to research the unknown element Nuelix Xenon compound produced my a team of Dahl bio-weapon researchers. The N.X. Compound.
The station was built in 1785. This was the era where the DSF was still newly founded and was going through a mass expansion. The station utilized both basic and complex technology. Chronos station was the first ever high tech research station built.
The station was the size of a large moon. This mean that it can have AESIS. AESIS is a acronym for Artificial Environmental Simulation Internal Sectors. Chronos had four AESIS modules. Each AESIS took up a quarter of the lower half of the station and can simulate a multitude of environments. The only catch to a AESIS is that once a simulation was chosen, it can't be changed unless there was a mass system reboot. Which in turn will kill all life in the AESIS, purging all life so that a new simulation can be ran.
In 1798, a tragic outbreak occurred on board the station. The N.X. Compound leaked out of containment and started to infect and kill off the stations crew. The stations director, Cyraak, engaged a code black alert. He also directed the stations AI to follow a priority one task and that is to preserve the station and all the research within the station. Cyraak soon died after he executed his last task.
By within a year, the entirety of the crew are now dead. And a strange growth covered the heavily populated areas of the station. When the growth began to spread too close to the stations power cores, the AI purged the interior with gas that was used in sterilization sequences. This gas was so strong, it ate away organic tissue. Even though the purge took care of the majority of the growth, there was still contamination.
For a millennia the station lied dormant and in ruin. Onboard, the only signs of life seem to be in the AESIS modules, and in the cryogenics sector. The crew in the cryo chambers are either dead or on the brink of death due to power deprivation. During the drop in life signs innthe cryogenic sector, the AI sifted through the bios of each patient. It then came across patient 707. Patient 707 bio includes that he is part of project N.X.
With power getting dangerously low in that sector, the AI began the thawing process for 707's cryo chamber.
707 died during the thawing, but was revived just in time before brain damage.
The time 707 awakens is in 2780. By then the radiation from the blue quasar would have killed off any life forms that have not been shielded from radiation.
I want the DSRS_Chronos story to be a video game. Before i wanted it to be similar to a wide variety of popular horror games. But now that i got back to working on this story, I dont want it to be just like the others. I want this game to be called "707 Chronos" a horror game about a special character who is so called "707" who has to survive within the ancient ran down research station. There will be no other characters but 707 and the onboard station AI. The AI does not speak vocally, and only communicates to 707 via texts on the monitors.
The goal of the game is to not die. Which means you have to avoid radiation, unstable structures, starvation, injury, disease, and a ancient "evil" that was the cause of all this.
In game, you can explore the entirety of the station, and some external areas.
There are little to no apparent goals in game, there are goals such as restore power, find food, find warmth, and ect, but its up to you to find out. The AI will only give you minimal guidance. By that i mean it will first tell you to restore power by heading down to engineering and reactivate the generators.
The player will start in a cryo lab. He or she will have to figure out how to survive.
There will be hot and cold game mechanics, and also hunger and hydration. There will also be mentality (the state of mind for the character) mechanic, so if the player encounters anything horrific or tragic, it will effect the players mentality. If it gets to bad, the character will go insane and will lose their mind. Depending on whats near the character, and how they lose it, the character might kill them self (example, if the player is near a sharp object such as a metal beam, pipe, or knife, the character will impale them self)
When the character gets injured, they will have to treat that injury. Each injury will require different treatment. If they break their bones, they need a make shift splint, or cast. If they acquire lacerations, they'll need to use a stitching kit or medi-gell. Some medical items can treat a variety of injuries at once. A good example is Medi-Gell. This in game item is commonly found in med kits, and can treat lacerations, abrasions, and open wounds.
Mentality and injuries are the easiest to keep in check. The hardest mechanics to keep in check will be cold, hot, hunger, and hydration. Especially food and hydration.
All food and water on Chronos is no more, so mess halls and anywhere they will keep food in will be useless. However, there will be a in game item item called Nutrition Bars. These food items give the consumer your required daily nutrition. This food can last forever and can be found any where that keeps food. "This will be your new best friend"
To get water, the player will have to go and get the water synthesizer activated to get water.
The enemies will be at a low. The only time the player will encounter hostilities will be in the AESIS modules. And also, at one point in the game, they player will encounter "the ancient evil"
Another big mechanic will be object interactions. The player can interact with crates, debris, tools, items, document, suits, and even clothing.
The main scare factor is the reality that you are the only one and that you are trapped on the station with no knowledge of rescue. Your characters mentality will get worse if they get no closure. When it gets low enough, the player will start seeing and hearing things. And it will seem so real (in game), that the player might not be able to determine if its a hallucination or if its real.
Doors work, push a button and it opens. Doors run on the emergency power reserves, and can function even with the generators offline. But if there is no power, or if its locked, its up to the player to figure out how to open the door.
When the player survives for a certain amount of time, things get harder. The stations structural integrity gets worse and radiation and atmosphere contamination will start to spread. Soon, in the end, the station will collapse into itself.
Also, there will be a tinkering mechanic. The player can interact with machinery and devices and tinker with them if their broken. Some require a operators manual to fix the item, or some require certain parts.
There will be no inventory system. Well, there will be, but at a small scale. The player can only carry what they can. If they have only pockets, they can only carry things that can fit in their pockets. Thats where scavenging for clothing and suits comes in handy.
Be careful where you go. Some places may be to weak and might collapse. This is because the structure is old, and due radiation, is also weak. Some areas might be structurally unstable, but wont really do anything to harm the player unless they drop something heavy onto the floor, or do anything that disturbs the area. Only later on in the game, will rooms become unstable.
The way to get from point A (the start of the game) to point B(the end of the game where the station collapses into itself) will be done only through due time. The time between these points will be randomly set. Some games its short, and some games will be long. And, the player will be able to enable this mode, or enable exploration mode. This mode will remove the time between these two points and will let the player play as long as they want without the stress of being timed.
I want this game to be realistic. With realistic game mechanics and graphics. It will be in first person, and there will be no cinematic seines except at the very start when the game loads up. Realism will be the only things i will be really strict about.
Some may jeer, or dislike this. But not me. And i know some will really like this.
Well thats all i got. For now that is. If you want to know more just ask me, and i will give you an answer.