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About Digital Art / Hobbyist Member E46938Male/United States Groups :iconanthrohub: AnthroHub
 
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Dahlmorians have a similar mind of that of a vulcan from the star trek franchise. But with some distinguishing features. Unlike humans, dahlmorians don't care for emotions but some times show happiness or misery in some conditions.

Also, the term "Creature" is used when a dahlmorian becomes feral. Meaning they lost their sanity and their self being, slowly becoming a rabid animal. Creatures are commonly seen in research facilities as psychologists induce this state into their patients and study the results.  

Usually, creatures are used as test subject for the DSF to test out new methods of bio weapon war fare. Even though containing these dahl are complicated because they tend to attack who ever they come across.

In order to turn a dahlmorian feral, they must be induced to several circumstances that would cause insanity for most animals. Psychologists just give their subjects an injection that ravages on the subjects mind until they lose them selfs. Also, torturing works as well.

Some dahl have a mental condition that causes them to be more vulnerable to emotional circumstances. For example, if you were to present a gift to a dahl with this condition, he or she would feel happiness while if you present a normal dahl a gift, they won't really feel anything. These dahlmorians are more vulnerable to becoming feral in certain conditions that could drive humans insane. So they aren't allowed to work in the DSF cause the work will drive them mad.
A doodle thing by E46938
A doodle thing
Just a little drawing i done earlier today.
I was experimenting on how to draw characters
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Antarctic suited by E46938
Antarctic suited
A surprisingly fast drawing and not that bad. Here are to surveyors in the suits they wear on the RP story line valley forge outpost.

The suit protects the wearers from harsh conditions like EVA suits. Plus they are white with some black, grey, and other dark materials as an exception.

Only problem i had was i accidentally drew it in the background layer. And i couldn't erase much.
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Mimics: a horrid creature that grows in corpses of dead creatures and gains motor control. When it comes into range of prey, it will open its jaws by spliting the hosts head in two, its a slow process and slows down the mimic. You could easily get away but once the jaw finally opens, the mimic will dart after its escaped prey.

Hives: a hive is a type of mutation of this bioweapon contained. Currently, it makes the host a brooding ground for smaller fleshy creatures, including a type of worm. In some cases, it turns a corpses internals into small creatures and when disturbed, they will emerge from the skin and seek out its prey. Living hives are just like mimics, they look normal until disturbed. They tread corridors and openings for victems.

Hunters: these artificially created creatures are slightly bigger than pulbs, and are far more agressive. They have no skin covering their muscles and exposed veins, this makes them far more agressive than usual. Hunters have enhanced senses but have no eye's, thus enhancing other more important senses. The hunters were made for military use, but never sought the day cause of them attackig everything alive.

Arachni: these arachnid like creatures resemble large spiders and are as big as a cow or a tiny car. They are made for seeking out escaped inmates or subjects, but also had a problem of hostility. They tred through corridors and ventilation systems waiting for victems. They have enhaced senses, including sight but can't feel touch or pain.

Seeker cams: these little RC cameras scout around looking for anything to report to Monitor. They dont fly, and can't climb, but are very persistent. If cought, they tell lumina where the target is and will follow the target until lumina arives.

Flesh crawlers: these small creatures are small kritters that will burro into prey and will eat them inside out. They rely on smell, touch, and taste to find prey. They travel in swarms, and are very rare. Most commonly found in the nocturnal section of the hab decks.
The dahlmorians have adapted to survive in the hostile conditions of their home planet. They have two respiratory systems that both connect to one circulatory system. One is for breathing gasses like O2 Carbon or Nitrogen. The other is for taking in liquids and sifting out the oxygen (gills you may call it).

They has fleshy long-ish necks as you can see in the posts, this is cause of the six gill slits on the necks which are coverd by the collar like apparel around their necks.
The slits are sensitive to dry conditions and usually constrict shut if irritated.

They have gill slits cause the atmosphere of their home is fluidic, with almost no gasses to inhale.

Dahl are not fans for dry climate. Since they are used to controlled artificial environments or their home worlds environment, they don't do very well in dry, or hot areas. Thats why most of them wear suits, or induce in therapy to handle the climate.

Dahlmorians cannot breathe in water. Strange as it is, the need several chemicals to breathe liquid. Not jut hydrogen and oxygen. Thats why some suits have fluids in the respiritory systems, so instead of the wearer breathing in gasses, they use the gills to breath in the recycled fluid that ironically provides more oxygen for the body than gas.

Dahlmorians have a simmilar respiritory system to humans, but thats only for breathing gasses. The second is a bit more complex, but im not going to go into it right now.
The two systems are connected to their single circulitory system, and can only use one breathing method at a time. If one breathes are, they can't extract oxygen from liquid.
Only way to change methods is through therapy, or special body training.

That is all for this journal

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Dahlmorians have a similar mind of that of a vulcan from the star trek franchise. But with some distinguishing features. Unlike humans, dahlmorians don't care for emotions but some times show happiness or misery in some conditions.

Also, the term "Creature" is used when a dahlmorian becomes feral. Meaning they lost their sanity and their self being, slowly becoming a rabid animal. Creatures are commonly seen in research facilities as psychologists induce this state into their patients and study the results.  

Usually, creatures are used as test subject for the DSF to test out new methods of bio weapon war fare. Even though containing these dahl are complicated because they tend to attack who ever they come across.

In order to turn a dahlmorian feral, they must be induced to several circumstances that would cause insanity for most animals. Psychologists just give their subjects an injection that ravages on the subjects mind until they lose them selfs. Also, torturing works as well.

Some dahl have a mental condition that causes them to be more vulnerable to emotional circumstances. For example, if you were to present a gift to a dahl with this condition, he or she would feel happiness while if you present a normal dahl a gift, they won't really feel anything. These dahlmorians are more vulnerable to becoming feral in certain conditions that could drive humans insane. So they aren't allowed to work in the DSF cause the work will drive them mad.

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E46938
E46938
Artist | Hobbyist | Digital Art
United States
Hello and welcome to my page

I am E43698, but its apparent that you know this already.
I also go by Drancon, drancon101, and my real name that im not going to reveal here.

I worked long and hard on a species called the dahlmorians (other names are dahl, dahlmor) and two others.
The dahlmorians belong to me including the storyline they follow.

I dont take requests. But i would accept art trades. I dont take commissions (same reason applies to reauests)

If you want more info on the dahl look in my journal entries.
If you like my stuff, please give a fave N stuff.

If you have any questions, please ask. If you sont then oh well.

If you want my skype profile name, steam, or xbox360 names. Not me. (Me accepting depends on if i know you or not)

I like to role play using my stuff, and if you want to rp, note me with details. Or if your on my skype, we rp there.
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:icongamerfox0255:
GamerFox0255 Featured By Owner 5 days ago  Hobbyist Digital Artist
Thanks for watching :la:
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:icone46938:
E46938 Featured By Owner 5 days ago  Hobbyist Digital Artist
No brob man ^^
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:icongamerfox0255:
GamerFox0255 Featured By Owner 5 days ago  Hobbyist Digital Artist
:D
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:iconr-star97:
R-Star97 Featured By Owner Oct 15, 2014  Hobbyist Digital Artist
Thanks a bunch for the watch ^^
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:icone46938:
E46938 Featured By Owner Oct 15, 2014  Hobbyist Digital Artist
No prob man
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:iconhowsplendid:
HowSplendid Featured By Owner Oct 13, 2014  Hobbyist General Artist
thanks a lot for the watch!
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:icone46938:
E46938 Featured By Owner Oct 14, 2014  Hobbyist Digital Artist
No prob man
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:iconskyetail:
Skyetail Featured By Owner Oct 11, 2014  Hobbyist Digital Artist
Thanks for the watch a lot! :D I really appreciate it ^__^
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:icone46938:
E46938 Featured By Owner Oct 13, 2014  Hobbyist Digital Artist
No problem man
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:iconcazpommi:
Cazpommi Featured By Owner Sep 30, 2014  Student Traditional Artist
Wow thanks for the watch, man :)
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