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About Digital Art / Hobbyist E46938Male/United States Group :iconanthrohub: AnthroHub
 
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As i was away, i made a paypal for myself.
Now i am able to take on commissions! That means, im open for commissions now!
My prices are
Colored fullbody or bust: 5$
Icons: 1$
And thats about it.
  • Listening to: Nothing at the moment
  • Reading: What i just wrote
  • Watching: Me writing down on the journal
  • Playing: Nothing at the moment
  • Eating: Nothing at the moment
  • Drinking: Nothing at the moment
This is cute by E46938
This is cute
It is a pic i made and submitted on that new account i mentioned in the most recent journal
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Hello! Im not gone, nor left. I just been on a different account taking care of other stuffs.
Im afraid my occupation here has grown thin. Im not as active anymore as i used to. But i guess thats my bad since i have a bad habbit of poor timing X3

I do have to say im wanting to keep my affairs with this account separate with my affairs on the new one. Although, i have decided, those who want to see what im up to can go check my account out.
To tell you. I moved to FA ^^
So basically, here at DA, i will do the dahlmorian stuff here, and on FA, i will do other stuff. I will soon post a pic that i have posted ony new account.

I believe i will be more active there than here. But notably there isn't any difference. For those who want info on my new where abouts, send me a note asking or cemment asking and i will note you.
This is grand.
  • Listening to: Nothing at the moment
  • Reading: What i just wrote
  • Watching: Me writing down on the journal
  • Playing: Nothing at the moment
  • Eating: Nothing at the moment
  • Drinking: Nothing at the moment
Dont let the seemingly depressing or missleading title fool you. Im not going anywhere.
Im just going to be less active here. I'll still do my checking in here and there, maybe clean out my messages too. I just wont post as much journals or submissions.
My reason, i've been getting rather slow here. And im running into that personal dilemma that makes me contemplate about staying. Its a yearly thing. But im not going to leave, in stead. I decided to take a break from this site. But i have to admit i wont be away 100%. I'll check here and there, and maybe sneak in a journal or two. But i dont think i'll be posting any pics during this break.
So that all said. I will be back later on. Maybe later in the yer, maybe around the beginnjgnof next year. Or maybe even sooner, like in a month or two. We'll just have to wait and see.
  • Listening to: Nothing at the moment
  • Reading: What i just wrote
  • Watching: Me writing down on the journal
  • Playing: Nothing at the moment
  • Eating: Nothing at the moment
  • Drinking: Nothing at the moment
Im redoing the chronos story. Everything about chronos before this journal are now null and no longer valid.

The #DSF_DSRS_Chronos was the first ever DSRS to research the unknown element Nuelix Xenon compound produced my a team of Dahl bio-weapon researchers. The N.X. Compound.
The station was built in 1785. This was the era where the DSF was still newly founded and was going through a mass expansion. The station utilized both basic and complex technology. Chronos station was the first ever high tech research station built.
The station was the size of a large moon. This mean that it can have AESIS. AESIS is a acronym for Artificial Environmental Simulation Internal Sectors. Chronos had four AESIS modules. Each AESIS took up a quarter of the lower half of the station and can simulate a multitude of environments. The only catch to a AESIS is that once a simulation was chosen, it can't be changed unless there was a mass system reboot. Which in turn will kill all life in the AESIS, purging all life so that a new simulation can be ran.

In 1798, a tragic outbreak occurred on board the station. The N.X. Compound leaked out of containment and started to infect and kill off the stations crew. The stations director, Cyraak, engaged a code black alert. He also directed the stations AI to follow a priority one task and that is to preserve the station and all the research within the station. Cyraak soon died after he executed his last task.
By within a year, the entirety of the crew are now dead. And a strange growth covered the heavily populated areas of the station. When the growth began to spread too close to the stations power cores, the AI purged the interior with gas that was used in sterilization sequences. This gas was so strong, it ate away organic tissue. Even though the purge took care of the majority of the growth, there was still contamination.
For a millennia the station lied dormant and in ruin. Onboard, the only signs of life seem to be in the AESIS modules, and in the cryogenics sector. The crew in the cryo chambers are either dead or on the brink of death due to power deprivation. During the drop in life signs innthe cryogenic sector, the AI sifted through the bios of each patient. It then came across patient 707. Patient 707 bio includes that he is part of project N.X.
With power getting dangerously low in that sector, the AI began the thawing process for 707's cryo chamber.
707 died during the thawing, but was revived just in time before brain damage.
The time 707 awakens is in 2780. By then the radiation from the blue quasar would have killed off any life forms that have not been shielded from radiation.

I want the DSRS_Chronos story to be a video game. Before i wanted it to be similar to a wide variety of popular horror games. But now that i got back to working on this story, I dont want it to be just like the others. I want this game to be called "707 Chronos" a horror game about a special character who is so called "707" who has to survive within the ancient ran down research station. There will be no other characters but 707 and the onboard station AI. The AI does not speak vocally, and only communicates to 707 via texts on the monitors.
The goal of the game is to not die. Which means you have to avoid radiation, unstable structures, starvation, injury, disease, and a ancient "evil" that was the cause of all this.
In game, you can explore the entirety of the station, and some external areas.
There are little to no apparent goals in game, there are goals such as restore power, find food, find warmth, and ect, but its up to you to find out. The AI will only give you minimal guidance. By that i mean it will first tell you to restore power by heading down to engineering and reactivate the generators.

The player will start in a cryo lab. He or she will have to figure out how to survive.

There will be hot and cold game mechanics, and also hunger and hydration. There will also be mentality (the state of mind for the character) mechanic, so if the player encounters anything horrific or tragic, it will effect the players mentality. If it gets to bad, the character will go insane and will lose their mind. Depending on whats near the character, and how they lose it, the character might kill them self (example, if the player is near a sharp object such as a metal beam, pipe, or knife, the character will impale them self)
When the character gets injured, they will have to treat that injury. Each injury will require different treatment. If they break their bones, they need a make shift splint, or cast. If they acquire lacerations, they'll need to use a stitching kit or medi-gell. Some medical items can treat a variety of injuries at once. A good example is Medi-Gell. This in game item is commonly found in med kits, and can treat lacerations, abrasions, and open wounds.

Mentality and injuries are the easiest to keep in check. The hardest mechanics to keep in check will be cold, hot, hunger, and hydration. Especially food and hydration.
All food and water on Chronos is no more, so mess halls and anywhere they will keep food in will be useless. However, there will be a in game item item called Nutrition Bars. These food items give the consumer your required daily nutrition. This food can last forever and can be found any where that keeps food. "This will be your new best friend"
To get water, the player will have to go and get the water synthesizer activated to get water.

The enemies will be at a low. The only time the player will encounter hostilities will be in the AESIS modules. And also, at one point in the game, they player will encounter "the ancient evil"

Another big mechanic will be object interactions. The player can interact with crates, debris, tools, items, document, suits, and even clothing.

The main scare factor is the reality that you are the only one and that you are trapped on the station with no knowledge of rescue. Your characters mentality will get worse if they get no closure. When it gets low enough, the player will start seeing and hearing things. And it will seem so real (in game), that the player might not be able to determine if its a hallucination or if its real.

Doors work, push a button and it opens. Doors run on the emergency power reserves, and can function even with the generators offline. But if there is no power, or if its locked, its up to the player to figure out how to open the door.
When the player survives for a certain amount of time, things get harder. The stations structural integrity gets worse and radiation and atmosphere contamination will start to spread. Soon, in the end, the station will collapse into itself.

Also, there will be a tinkering mechanic. The player can interact with machinery and devices and tinker with them if their broken. Some require a operators manual to fix the item, or some require certain parts.

There will be no inventory system. Well, there will be, but at a small scale. The player can only carry what they can. If they have only pockets, they can only carry things that can fit in their pockets. Thats where scavenging for clothing and suits comes in handy.

Be careful where you go. Some places may be to weak and might collapse. This is because the structure is old, and due radiation, is also weak. Some areas might be structurally unstable, but wont really do anything to harm the player unless they drop something heavy onto the floor, or do anything that disturbs the area. Only later on in the game, will rooms become unstable.

The way to get from point A (the start of the game) to point B(the end of the game where the station collapses into itself) will be done only through due time. The time between these points will be randomly set. Some games its short, and some games will be long. And, the player will be able to enable this mode, or enable exploration mode. This mode will remove the time between these two points and will let the player play as long as they want without the stress of being timed.

I want this game to be realistic. With realistic game mechanics and graphics. It will be in first person, and there will be no cinematic seines except at the very start when the game loads up. Realism will be the only things i will be really strict about.

Some may jeer, or dislike this. But not me. And i know some will really like this.
Well thats all i got. For now that is. If you want to know more just ask me, and i will give you an answer.
  • Listening to: Nothing at the moment
  • Reading: What i just wrote
  • Watching: Me writing down on the journal
  • Playing: Nothing at the moment
  • Eating: Nothing at the moment
  • Drinking: Nothing at the moment
As i was away, i made a paypal for myself.
Now i am able to take on commissions! That means, im open for commissions now!
My prices are
Colored fullbody or bust: 5$
Icons: 1$
And thats about it.
  • Listening to: Nothing at the moment
  • Reading: What i just wrote
  • Watching: Me writing down on the journal
  • Playing: Nothing at the moment
  • Eating: Nothing at the moment
  • Drinking: Nothing at the moment

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E46938's Profile Picture
E46938
E46938
Artist | Hobbyist | Digital Art
United States
Hey there. Im E46938, but E4 for short. Welcome to my profile. I do hope you enjoy the pics, and journals.

I don't do much but watch and view stuff. I commonly post journals, and time to time a pic.
I don't and won't call myself an artist, nor my content art. But i do have to say i just draw to draw and write just to write. I mostly post stuff about a species im working on called the Dahlmorians. If you want more info and you have the time, you can rumage through my journals if you like. But i do have to say, pardon for my armature writing, and also the most recent submissions are the more relevant.

With that aside, i don't do much other than that. I don't do requests, or commissions, but i would rarely do art trades. I also used to role play, but not anymore. If you'ed like to chat, im on almost every day, unless im not. I don't really reach out, so if you want to chat, send me a note or message. Same with rp's if you want to.

The tool i use for drawing and basically doing everything on DA is my Ipod 4th gen.
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:iconavalanchjml:
AvalanchJML Featured By Owner Oct 25, 2015  Student Digital Artist
het thx 4 the watch dude =)
Reply
:icone46938:
E46938 Featured By Owner Oct 25, 2015  Hobbyist Digital Artist
No problem man ^^
Reply
:iconavalanchjml:
AvalanchJML Featured By Owner Oct 26, 2015  Student Digital Artist
any time
Reply
:iconcatsanddogsrule13:
catsanddogsrule13 Featured By Owner Oct 24, 2015  Hobbyist Digital Artist
Mew thank you so much for the fave and Watch!! ;w;
Reply
:icone46938:
E46938 Featured By Owner Oct 25, 2015  Hobbyist Digital Artist
No problem. And also many thanks on the watch as well
Reply
:iconyeyeialba:
YeyeiAlba Featured By Owner Oct 24, 2015  Student Digital Artist
Thanks a lot for the watch! :D
Reply
:icone46938:
E46938 Featured By Owner Oct 24, 2015  Hobbyist Digital Artist
No prob man :D
Reply
:iconnekophoenix:
nekophoenix Featured By Owner Oct 17, 2015  Professional General Artist
Hallo to you! And all the thank yous :3
Reply
:icone46938:
E46938 Featured By Owner Oct 17, 2015  Hobbyist Digital Artist
No problem man ^^
And also, hello to you too
Reply
:iconspunkyfreakster:
SpunkyFreakster Featured By Owner Oct 16, 2015  Hobbyist Traditional Artist
Thanks sooo much for the watch!!
Reply
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